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There are three types of door: normal, section and airlock.

Normal DoorEdit

These are marked white. They require a mobility point for a model to open. As long as a model remains adjacent to an open door, the door remains open. When no model is adjacent to an open door, it closes automatically. However, an adjacent model can spend one mobility point to close them manually.

Section DoorEdit

These are marked blue. They require a mobility point for an adjacent model to open. They remain open until an adjacent model spends a mobility point to close them.

Airlock DoorEdit

These are marked red. They require a mobility point for an adjacent model to open. They remain open until an adjacent model spends a mobility point to close them.